Portfolio

 
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Brandon Franklin

Level Designer, Scripter

 
 

Gaslight : 1850

Development Time: 6 Months
Team Size: 1
Role: Designer, 3D Modeler, & Scripter

 
  • Designed a short complete experience focusing on branching decisions and investigation

  • Created a series of assets meant to convey presence and the time period of the game

  • Integrated story, level design, and item placement to create a clear well paced experience

 
Demo Link

Demo Link

 
 

Canvas

Development Time: 5 months
Team Size: 2
Role: Level Designer & Scripter

 
  • Designed a full series of demo levels

  • Modeled, tested, and implemented scripting for all demo levels

  • Designed the primary mechanic & game-play loop - painting to explore an environment

  • Worked closely with the game's programmer to enable the intended design

 
Demo Link

Demo Link

 

Wolfenstein II: The New Colossus

Development Time: 10 months
Team Size: 100+
Role: User Experience Tester

 
  • Gave feedback on level design, polish, and gameplay balance

  • Worked with the team to create more efficient testing workflows

  • Regressed Bugs & evaluated balance changes