Portfolio

 
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Brandon Franklin

Game Designer, Programmer

 
 

Gaslight : 1850

Development Time: 6 Months
Team Size: 1
Role: Designer, Modeler, & Scripter

 
  • Designed a short complete experience focusing on branching decisions and investigation

  • Created a series of assets meant to convey presence and the time period of the game

  • Openly developed demos with a community of players that are excited about the game's progress

 
 Demo Link

Demo Link

Gaslight: 1850
 

Canvas

Development Time: 4 months
Team Size: 2
Role: Level Designer & Scripter

 
  • Designed a full series of demo levels

  • Modeled, tested, and implemented scripting for all demo levels

  • Designed the primary mechanic & game-play loop - painting to explore an environment

  • Worked closely with the game's programmer to enable the intended design

 
 Demo Link

Demo Link

 

Wolfenstein II: The New Colossus

Development Time: 10 months
Team Size: 100+
Role: User Experience Tester

 
  • Gave feedback on level design, polish, and gameplay balance

  • Worked with the team to create more efficient testing workflows

  • Entered bugs into HanSoft database

  • Regressed Bugs & evaluated balance changes

 
 

Gaslight

Development Time: 1 year
Team Size: 7
Role: Designer & Programmer

  • Designed and documented the game's flow, levels, and pacing in pre-production

  • Designed the primary active reloading mechanic

  • Designed a task and need based AI system

  • Programmed the game's AI

  • Programmed all gameplay systems

  • Created a standalone dialogue editor for the team's writer

 Demo Link

Demo Link