Brandon Franklin

Game Designer, Programmer


Vrainium - Soft Skills Training Module

Development Time: 7 Months
Team Size: 4
Role: Designer & Programmer

  • Designed the systems for a Virtual Reality scenario meant as practice for soft skills, utilizing speech to text, tracking metrics, branching, and performance feedback

  • Created a smooth, simple user experience meant to help the user practice facilitating a good team environment

  • Facilitated the project’s development between art, design, engineering, and testing


Gaslight : 1850

Development Time: 6 Months
Team Size: 1
Role: Designer, Modeler, & Scripter

  • Designed a short complete experience focusing on branching decisions and investigation

  • Created a series of assets meant to convey presence and the time period of the game

  • Openly developed demos with a community of players excited about the game's progress

Demo Link

Demo Link

Gaslight: 1850


Development Time: 4 months
Team Size: 2
Role: Level Designer & Scripter

  • Designed a full series of demo levels

  • Modeled, tested, and implemented scripting for all demo levels

  • Designed the primary mechanic & game-play loop - painting to explore an environment

  • Worked closely with the game's programmer to enable the intended design

Demo Link

Demo Link


Wolfenstein II: The New Colossus

Development Time: 10 months
Team Size: 100+
Role: User Experience Tester

  • Gave feedback on level design, polish, and gameplay balance

  • Worked with the team to create more efficient testing workflows

  • Entered bugs into HanSoft database

  • Regressed Bugs & evaluated balance changes



Development Time: 1 year
Team Size: 7
Role: Designer & Programmer

  • Designed and documented the game's flow, levels, and pacing in pre-production

  • Designed the primary active reloading mechanic

  • Designed a task and need based AI system

  • Implemented the game's AI

  • Implemented all gameplay systems

  • Created a standalone dialogue editor for the team's writer

Demo Link

Demo Link