Brandon Franklin

Level Designer, Programmer

Gaslight : 1850

Development Time: 3 Months
Team Size: 1
Role: Designer, Modeler, & Scripter

  • Designed a short complete experience focusing on branching decisions and investigation
  • Created a series of assets meant to convey presence and the time period of the game
  • Openly developed demos with a community of players that are excited about the game's progress
 Demo Link

Demo Link



Development Time: 4 months
Team Size: 2
Role: Level Designer & Scripter

  • Designed a full series of demo levels
  • Modeled, tested, and implemented scripting for all demo levels
  • Designed the primary mechanic & game-play loop - painting to explore an environment
  • Worked closely with the game's programmer to enable the intended design
 Demo Link

Demo Link

Above video is of a player's first time playing the demo.


Development Time: 1 year
Team Size: 7
Role: Designer & Programmer

  • Designed and documented the game's flow, levels, and pacing in pre-production
  • Designed the primary active reloading mechanic
  • Designed a task and need based AI system
  • Programmed the game's AI
  • Programmed all gameplay systems
  • Created a standalone dialogue editor for the team's writer
 Demo Link

Demo Link


Cadence Killer

Development Time: 3 months
Team Size: 4
Role: Level Designer & Programmer

  • Lead timeline management of project to completion
  • Designed the core game structure from the team's desired themes
  • Designed the three floor building the game takes place in
  • Designed the over-world dialogue and traversal mechanics
  • Implemented all game art and dialogue
 Demo Link

Demo Link