Brandon Franklin
Canvas
Sagas Studios
Game Designer
Canvas is a first-person puzzle adventure game where the world is blank until you paint on it!
Owned the full design for the project from ideation to public demo
Designed open world environments, core story beats, and systemic puzzles
Developed a new IP with support from contractors for the Steam store
Untitled Project
Disruptive Games
Senior Game Designer
Project [REDACTED] is an online multiplayer PvPvE action/adventure 3rd person shooter that kindles creativity and fosters positive social interactions.
Owned the design of narrative systems, progression, and the core gameplay loop
Created open world resource and content distributions, POI levels, as well as a core content discovery system
Developed a new IP based around doing missions, collecting resources, and extracting with your team
Minecraft
Mojang
Senior Game Designer
The Minecraft Marketplace is an ecosystem of developers that create user generated content for players to enjoy with guidance from Mojang.
Helped form and lead a team of designers working on additional Minecraft content released on their marketplace
Gave feedback on the design of a variety of maps designed by Mojang and their Partners
Minecraft Earth
Mojang
Content Designer
Minecraft Earth is a AR version of Minecraft that you can play in the real world. There’s a curated content that can be found in real locations.
Defined stories and layouts for curated Minecraft encounters
Iterated on designs using player data to refine the core player experience
Released new content highlighting different gameplay systems in a Live Ops enviornment
Fallout 4 VR
Bethesda Softworks
UX Tester
Fallout 4 VR is a total recreation of Fallout 4 to be playable in VR. It’s an open world post apocalyptic shooter like no other.
Provided extensive feedback on the transition of player UX from console to VR
Participated in daily triage of bugs
Doom VFR
Bethesda Softworks
UX Tester
Doom VFR is a whole new Doom experience with kinetic, fast paced VR gameplay that takes what makes Doom great and makes it even more viseral.
Provided early UX feedback on a new Doom experience for VR
Gave feedback on levels, progression balance, and story beats
Wolfenstein II: The New Colossus
Bethesda Softworks
Level Tester
Wolfenstein II: The New Colossus is a first person shooter to rival the classic original. Adding in an emotional story to the dark shooter’s setting.
Early level tester for DLC content
Gave feedback on flow, functionality, and pacing
Participated in daily triage of bugs