Brandon Franklin

Game Designer, Programmer

Gaslight : 1850

Development Time: 6 Months
Team Size: 1
Role: Designer, Modeler, & Scripter

  • Designed a short complete experience focusing on branching decisions and investigation

  • Created a series of assets meant to convey presence and the time period of the game

  • Openly developed demos with a community of players that are excited about the game's progress

Gaslight: 1850
 Demo Link

Demo Link


Development Time: 4 months
Team Size: 2
Role: Level Designer & Scripter

  • Designed a full series of demo levels

  • Modeled, tested, and implemented scripting for all demo levels

  • Designed the primary mechanic & game-play loop - painting to explore an environment

  • Worked closely with the game's programmer to enable the intended design

 Demo Link

Demo Link

Above video is of a player's first time playing the demo.


Development Time: 1 year
Team Size: 7
Role: Designer & Programmer

  • Designed and documented the game's flow, levels, and pacing in pre-production

  • Designed the primary active reloading mechanic

  • Designed a task and need based AI system

  • Programmed the game's AI

  • Programmed all gameplay systems

  • Created a standalone dialogue editor for the team's writer

 Demo Link

Demo Link


Cadence Killer

Development Time: 3 months
Team Size: 4
Role: Level Designer & Programmer

  • Lead timeline management of project to completion

  • Designed the core game structure from the team's desired themes

  • Designed the three floor building the game takes place in

  • Designed the over-world dialogue and traversal mechanics

  • Implemented all game art and dialogue

 Demo Link

Demo Link